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(+6)

Great potential. Felt like the main sequence was a bit too long and the goal a bit too high to reach. I enjoyed the spells, especially the good effect / bad effect it gave. Would've have love to have a game more focused on that though. 

Very cool artistic direction, love the characters.

Congrats !

(+2)

Fleshing out the night phase was, ironically, sacrificed to meet the timeline. We'd also wanted for your sorcery to attract cultists that you'd have to shoo away with a broom.
Glad you enjoyed it though!

(+1)

It's difficult to prioritize what to focus on in these kind of projects, with such short deadlines ! Making the most fun out of an idea is the hardest thing to do. 

You did a good job anyway :)