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(+1)

Thank you very much for the kind words and for playing. The AI was designed for more open spaces, enemy design overall is a weak point I guess.

So did the combination you found have stability issues, i.e. did you get frame drops or did it just feel unbalanced? I tested many similar combinations and they worked fine for me. I should probably test on weaker hardware as well.

The combination I listed actually froze my game completely as soon as I built it. Not sure why that would occur since I assume you're calling your functions related to the wand set-up later on attack.

(+1)

No actually I’m kinda “compiling” the code and pre-calculating the result of a cast, so there is likely a bug there, thank you for reporting