Hello, thank your for trying the game! We agree that the game in it's curret state is still quite difficult to play and has issues with clarity. We are hoping to fix these things in the future, when levels are more planned out and a bit more structured, this prototype is mainly to show off how mechanics and gameplay are supposed to work. The charging of the enemies happens for missing the beat, it was supposed to make missing a beat feel punished more immediate, in early development they just casually kept strolling towards the player and it felt more like tge player randomly lost HP without the immediate feedback. Seems like both solutions aren't good enough yet if you felt like they started charging randomly.
Thank you very much for your feedback it's very helpful!