First impressions: looks really good, character controls nicely.
Some things I wrote down while playing:
-Hard to know from a glance what is an enemy projectile, loot on the ground, environment art, character or something else.
-Thats propably because the enviroment, almost every object and character had the same amount of contrast and the same kind of outlines so It's hard to know what is what.
-Speaking of characters and pixel-art in general. Love it! Super cute and animations look good! The attacks though (melee and ranged) feel much too slow for me. Faster attack swings and projectiles could feel more impactful. If I were to do it and I really wanted to keep the slow feeling of the attacks, I'd make the anticipation before the attack happens really slow and then make the actual swing, with damaging frames, happen in just a few frames with a long recoil afterwards. (Just my version and thoughts on the matter.)
-Shurikens fly slow and look like loot or an enemy so I end up dodging my own throwing stars.
-Hit flash (and maybe some particles) when damaging enemies would go a long way! ATM it's hard to know if my attacks landed or had any effect.
-Crafting items was simple, streamlined and quick to do. Excellent.
With all that said... I did enjoy playing it! Had a few near death moments, had fun with the small, but ample weapon variety, the boss gave me a good challenge but made it through by the skin of my teeth in the end!