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(2 edits) (+2)

I was surprised to discover that the eyes in the background aren’t just a static image. The VFX and sound design for the eyes is top notch, and the writing is pretty good too. The UI is plain but surprisingly complete for a Bevy game. Reminds me of The Talos Principle. Also I see we interpreted the theme in the same way c:

As for the nitpicks: the ambient background audio gets repetitive after a while; the player model looks out of place with the rest of the game; and the puzzle difficulty spikes way too hard (even if this wasn’t a jam game), especially with the rotating tiles.

Also I found a crash: I tried to change to a different level during an ongoing level transition, and got “Attempting to create an EntityCommands for entity … which doesn’t exist”. But the game remembered my progress on refresh, which is great.

EDIT: I see this is already a known issue :)

(+1)

Hey Pyrious, thanks for the feedback!

I definitely agree with the difficulty spiking too hard with the rotating blocks, most of those puzzles were made very late in the Jam and I didn't have enough time to get people to playtest and refine them like the earlier levels.

Regarding the music, I actually wrote a few more tracks but didn't have time to integrating them into the music system which had already ballooned significantly in complexity as I'd never implemented an audio system before. I hope you were able to locate the mute button in the settings / level selection menu and listen to your own music after it got grating.

If you didn't already you should check out the last level "Transcendence" as I'm particularly fond of how ridiculous it is.