Wrote down something while playing:
-Some jumps feel too tight, had to retry tens of times some jumps because jumping from a fast moving moon didn't always work and the jump timings/angles I had to make were unforgiving. With a bit easier jumps and some coyote-time and other movement-juicing mechanics, the experience would be much smoother.
-Sometimes between tries, when you fail a jump and die, you have to wait a long time before the jump presents itself again; before the moon/moons comes around for another revolution and line up.
-Didn't initially get at all what to do in the first "combine"-window, brute forced myself through by spam-clicking everything. The second one was a much clearer example and there I realized immediately what I'm supposed to do in it.
-Got stuck on the part where I had to jump on the 3 moons of one planet and then go to the next one. I made the first jumps couple of times just to get killed by walking to the sunlight thats just a tiiiiiny bit too close to the surface on the next planet, and another time afterwards while trying to get to the third and last planet of the screen. Got frustrated because each time I died I had to do the 3 hard moon jumps before getting back to where I was and each time those took atleast a few tries plus for each try there was a lot of waiting before they line up.
Would have helped if after each try, you start on a position where the jump (ie. a moon rotating to the correct position) is just a couple of seconds away and youre already in the position (or close to) where you have to start the jump.
-The idea is super cool, the custom gravity and changing from one planets gravitational field to anothers works really smoothly. The abrupt change in direction of LEFT and RIGHT input when changing gravities almost fucked me up many times but I wouldn't change that. It didn't feel wrong, just abrupt. Maybe some kind of smoothing when the change happens would help, idk. Didn't bother me much really once I got used to it.
-The clear and simple artstyle with random colors on the planets is good, and the clarity of it helps to understand what's happening.