Hey, max points for art direction and style. Really well thought through and one can tell you cared about the atmosphere, dialogue and presentation, which is just as important as gameplay itself, in my opinion! I like the idea for the game A LOT, as well as the implementation. I think there's some kinks to iron out, but for a jam version it's minor. The jumps at the very beginning are very tight and it takes a lot of attempts to get them right, so that's just a pacing thing. Also, If I used multiple blue sulphur potions at once the behaviour was unpredictable - sometimes they would both work, sometimes only the last one to be thrown, and sometimes they would randomly swap between one another, and that would cause me to fall. Or at least I think it would - I wasn't always certain if I could step on the platforms if I didn't have a blue sulphur potion on them. But all that aside, there's a really special game here and I'd definitely want to play it if you keep working on it and release a fuller version in the future!
Viewing post in Does Light Matter? jam comments
Thank you for playing! I've heard a lot recently that the jumps near the beginning are tight (especially in the flowers level). This was something I made easier! I'm glad you got past it regardless.
The blue phosphorus potions emit light and are what make platforms collidable when the light touches them. The black sulphur potions emit shadow and stops light from hitting the platforms - making them passable. I'm not certain what the predictability issue is that you're referring to? It sound's like you assumed that the light forms were collidable when they weren't in light - which is not the case. If light is matter, things in shadow cannot be touched.
Regardless, thank you for your kind feedback. I have ideas for a full game that I may put online in future.