Thanks for playing! I’ll think these things through when i get around to a proper version of this.
Part of me wants to create a ‘lazy’ block-faller where the pace is up to the player (or just click to place the next piece), so i didn’t push too hard on the speed yet (and you can just press up to move pieces back up the board while they’re falling).
Perhaps I’ll break out a game mode for folks who want to be on a fast-falling clock, but I hope to give space+time for patiently setting up combos - I’m curious to design a tetris/puyo variant with a different approach to that time dimension.
We’ll see, I hope to re-approach this by the end of the year!