Thank you for the response! I'm not using unity, but I'm not using the individuals objects neither. I'm trying to load the living.png as a background in Tiled, and edit it with the living-spritesheet as a tile set, but I cannot make the images to fit. The tiles I am placing are moved from the background. I (think) can fix this by giving Tiled the correct sizes it asks me for, and I wanted to ask you if you know them. Exactly, when I press 'New map', asks for 'Map size', with Width and Height (uses tiles as measure). I barely made the background fit the map size with Width: 16, Height: 6 and for 'Tile size' I gave it a Width: 30px, Height: 31px (and I think that is where the issue is) for the living room. Is that correct? And then on that map I load the Tile set of the sprite sheet of the living room, repeating the tile sizes. So tile set won't fit at all.
Hey, I'm sorry if you do not provide support and sorry for the inconviniences and the long question. If you know the correct sizes or how to it up correctly, it would help me a lot. If you don't, not a problem.
I love your project, thanks again!