Bbomb, this is fantastic!! You pulled off the heist theming especially well with the UI overlay and transition effects between levels, and JHawk's music also fits really well ^^ I can definitely see this idea being brought forward into some more difficult scenarios, but I love how much variety you had with the moving barricades and rotating lights/mirrors, also. Although I appreciated the symmetry and nice level design, it would be pretty cool to see some irregularly-shaped rooms and puzzles to add a bit more variety, and it would make the first and last halves of each level less alike. Perhaps some patrolling guards could be a nice addition, too, alongside some lore if that's the route you wanted to go down. Amazing work as always, and I hope you're enjoying your nature retreat!! :) ... touching grass :0