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Super satisfying game. Very well done!
+ Shadow gun is a cool mechanic that forces you to think about positioning a lot
+ Cranking out shots at max speed feels great
+ The upgrade system's pretty inventive
- It was tough to know how much the upgrades were achieving.
- What good is small bullets? Caveman brain want big bullet. More better.
- Getting caught by zombies that spawned inside the walls is unfortunate
 

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"Caveman brain" => lmao ! The small bullets are actually downgrades. The idea is for the player to only shot the zombies corresponding to the upgrades. The spanning in wall is unfortunate indeed, there is a check to not make them spawn outside a defined area and another to not make them spawn on top of another, I wonder how they still achieve that :(. Thanks you for your feedback, I really appreciate.

EDIT: Oh I know, when they flee the might stuck on the wall since I update their position and not their velocity... silly me.

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Unga bunga, thog not consider that system might have clever incentives for target selection.
...Though wouldn't that result in the player being eternally chased by an ever-growing pile of undesirable zombies they can't kill? idk.

Glad to be of service with the wall-zombies, though!

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If you're carefull not totally filling the indesirable blood gauges and only fill them up when they are linked to good augments you should be fine. But yeah, passed a certain amount of upgrades you just "go for it" and try to kill as much as possible to get an highscore :).