Just out on a typical walk, firebombing the woods.
+ Crazy good execution. I doubt i can say much other comments haven't
+ Exploring feels great, potions are interesting
+ UI and controls behave exactly how you'd expect from an actual studio title, but this was made by 3(?) people
- For a combat system focused on projectiles, there are so many bats to kill.
- The keybinds on keyboard are kind of a mystery. Why K and I to attack and heal?
- Potions can be thrown at many angles, but choosing those angles with WASD is real difficult. Would've loved to use my mouse instead.
Viewing post in Shadowleaf Grove jam comments
Thanks for playing the game! We might probably either increase's the bats' hurtbox size or reduce their number overall whenever the rating period ends, since they've been a recurring complaint.
As for the keyboard bindings part, what would you suggest would be a better distribution? The game was meant to be played with a controller, so choosing keyboard bindings that made sense was a bit of a challenge.
And about the potion angle thing, being able to use the mouse for aiming doesn't sound like a bad idea at all. The current system is heavily inspired by how games like Super Metroid and Hollow Knight handle aiming. I'll write this down and see what I can do after the rating period.
Thanks for your feedback and I'm glad you enjoyed it!
There's a number of good options to improve the bats, I think. Atm they hover at whatever position they approached from, which means they're never at the same angle twice. You could have them prefer remaining at one of the 8-way directions to the player perhaps, or exchange their projectile for a wide horizontal swoop attack so players have a chance to hit them as they approach. Future potion upgrades could also explode in midair to flak-cannon more agile flying enemies, perhaps.
As for the aiming/binds - Treating it like a twin-stick shooter (Binding of isaac and metal slug also come to mind) is probably best.
- Movement stays on WASD with other utility keys being proximal to the left hand (Q, E, Tab, R, F.) I'd personally put heal on Q, but that's subjective.
- The player aims toward the cursor's global position, allowing players to move and aim independently
- throwing a potion is on Mouse 1, and you can maybe have mouse2 for potion swapping?