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Echoes From the Past: The music box and/or vibraphone in this track feel very reminiscent. And the rolling swells give an ethereal feeling. I can feel what the character is feeling in your story!

Raging Sea: I love the use of the 12/8 time signature. It makes the percussion feel really interesting. The feeling I get when listening to this track are a haunting and ominous feeling.

Aquatic Perseverance: I hear the Donkey Kong and Vangelis influence strongly in this track which is my favorite of your OST! The now-driving rhythm feels like there is now more intention in the gameplay. I really like your instrument choices in this track, in particular the delayed mallets, electric guitar, and choirs work really well together.

Drowning Into Despair: The dark ambient vibes describe your story perfectly and the image you made for this track is my favorite. I like how you use many instruments to create a feeling a deep stillness.

Acceptance: You have great mixing, especially the panning of the piano. I love the voice swells, it makes it feel like a somewhat reluctant acceptance.

Overall: The way you presented the story and the images you made to accompany the story help elevate your OST to give full immersion into your story. You have a unique array of influences, and they meld together nicely in your distinct style which was a pleasure to listen to. Well done and thank you for sharing!

Hi, thanks a lot for the thorough review and for checking out the project's page too (not too many people have done so recently as it seems, so it's great to see it being noticed) !
The various things you have noticed are pretty accurate to what I intended (influences, story/gameplay intentions, instruments used...) so great job picking up on that !
Raging Sea is actually fully in 4/4 with a 140BPM tempo, although I used triplets on the slap bass parts to give it a bit more variety and tension to the rhythm.
For Aquatic Perserverance, I indeed intended to give it more energy for something more dynamic on the gameplay front, similarly to the end section of Gris when you're dashing through water sections compared to the slower pace of the game before reaching this part (I still wish they did more with it in Gris because the gameplay finally gets a great flow to it until it suddenly ends 30 minutes later, oh well).
Anyway, thanks for listening and checking out the project, and glad that you enjoyed it !