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I really liked your notes on what you did how and why. Always interesting to see developer notes.

At first, I thought the notebook would show me how to make spells. Then it took a bit for me to figure out the alchemy menu.

Trying to craft new spells and discovering new ingredients is a really fun game mechanic.

When I met the rocky shield enemy, I first thought you have to find a specific spell to overcome the shield because there was no visual effect of doing damage to it.

The boss fight would probably be a bit too difficult if death was not disabled because I got stuck multiple times between the four shadowy enemies in the middle.

A Fullscreen mode would be nice. FYI, itch.io has an option to show a Fullscreen button, but you might need to adjust some export settings for scaling.

Congratulations on publishing your fourth game!