Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Didn't got time to play it a lot, but the game looks really good and I'll try to complete it once I have time!

Here are some issues I found:

- the option in the menu to return to the title screen returns you to the map title, but that's pretty much it, meaning that data from your last game is still remembered there. As such, if you create a new game from that point, it is possible that the menu may not be able to be used or that the lights in Sorasuki's Room may already be off which shouldn't occur. One easy fix for that would be to use the RPG Maker command Return to title screen rather than returning to the title screen map manually, since all of the switches, variables and characters will be properly reset as if you just launched the game.

- Opening the menu while jumping using something that makes you jump (such as the bridges in Jerome) with the proper timing will lock your character into facing one direction, which will cause additional problems after this (since the jump events are not set to make you jump into a specific direction but rather in the direction that you have, which is not the one you intended with that)

- Opening the menu when walking on a tile set with the trigger Player Touch: Below/Above Player will ignore it, meaning that the lights can be ignored here

- The benches perform no check as to where the player is facing, meaning that you can get stuck if you use them in the wrong direction, and they don't block the Shift action while on them

And here are some collision bugs I found: