Hey, thanks very much for your comment! Yeah, I was pondering the elevators, because in a perfect world I would have had time to implement a kind of "bonk prevention" mechanic, that gives you a bit of leeway if you're 1-2 pixels off, so that I could keep the collision but at least make it not quite as mean as it is in the jam version. I'll definitely put more thought into it when I start dismantling the mess I made in the last few days of the rush to the finish line. :D Again, thank you!