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(2 edits) (+2)

It always amazes me when people make metroidvanias for jams, mini ones or otherwise, and this was damn good.

Phenomenal presentation as a whole. The character art and animation looked adorable and the audio was pleasant to listen to. The music went hard as well during combat lol. Who did the voice acting for the main character ? ( i.e her grunting ) The sfx for it felt perfect ngl.

The level design was great. I also loved the pace at which the environment art changed as well to provide some good visual variety. The pacing of the game in general felt perfect. Let it be the pace at which you got new potions, or the amount of combat arena sections and how well they were spaced out. However, I do feel like the square enemy type could've been introduced a little earlier. It felt like the bats were slightly overused in the middle portion of the game

Now, as others have said, the platforming didn't feel as tight as it really could have been. The jump and normal movement could've felt more snappy, but honestly, I think my main issue here was just how inconsistent the bomb felt. I wasn't sure if I was going to be YEET-ed towards the right, or diagonally towards the right. Probably just a skill issue from my end, but I feel like this is still worth noting.

Another thing I felt wasn't really too clear at first, was that the green slime lets you jump higher. When I  saw it for the first time, my immediate thought was that it was a hazard or something ( i.e green = toxic waste or something ).
I think if it was blue or something like the bouncy goo in portal 2, it wouldn't give off this feeling. Or maybe if you had the player be forced to jump down onto a floor that was full of the slime, they'd find out then and there that it helps you jump or something ( Just an idea anyway lol ).

Same for the bombs as well tbh. It took me a good while to get how this worked at first. This is also probably just a skill issue on my part though lol.

Unfortunately, I couldn't beat the boss, and I didn't really try to beat it again, mostly because the platforming section before it was honestly the only part of the game I found annoying. And that's because like I said before, the bombs were kinda inconsistent, but also because the re-spawn point was way too far from the boss lol.

All that said, this game is still phenomenal for something made in 2 weeks. Props to your entire team. You peeps made something fantastic here.