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We never could agree on balancing. I was honestly against the current version, but at any rate, it's a great learning experience for my teammate who's never really released any games.

At the moment, creating better monsters (and spamming mid/weak ones) is better than creating the perfect OP monster. It was designed this way, but some very bad last minute calls thrown off the balancing a bit.
It doesn't help that a performance fix actually made AI item selection insanely fast. Throughout development, it was "alright", but now it's super fast, thus spammy in the final build..

Thanks for playing, and glad you enjoyed our game! We plan on working on the game post jam, at least fix some of these balancing and spectating issues we have 😅