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Thanks for the review! Yeah, unfortunately I didn't have time for the tutorial until the last second due to losing a bunch of time on transcribing recipes from the book to another internal data structure, so making it caused a LARGE array of problems at the last second, including never officially "ending".

As for the cauldron potion dunking, that's more an issue of the web browser acting as if it's tabbed out when you drag the cursor off the window canvas (which I didn't realize until it was too late to fix, as I was playing in whatever specific set of circumstances it worked in, which is why I HOPED the maximized window thing was a guaranteed fix for it, but it was really inconsistent, maybe it depends on the specific browser or monitor resolution?), but luckily this issue would be entirely absent on a proper Windows build, even IF we didn't have a better idea in mind for filling potions already.

As for the rest, we will definitely be altering the camera, either making it slower and less of a border while holding items, or making it more like a "hover button", where it instantly slides to one of the stations when you move over it, but doesn't keep moving. We planned to have a stirring sound, but our sound designer was only available for the last 5 days of the jam, with the last of those days stolen by an internet outage, so I'm grateful we got what we did tbh.

Also, the recipe book DOES actually have tooltip images when hovering over ingredient names (but honestly, I should just have them always print instead). I THOUGHT I explained it in the tutorial, but maybe I'm mistaken, or just didn't explain it well enough.

Either way- we're glad you were able to enjoy the parts of it that WERE functional, and we definitely plan to continue with it! We have lots of great ideas for ways to expand on both sections and even connect them a little more than they already are!