Thanks for the feedback! A lot of stuff shared I 100% agree with you on! As I plan a road map I will specifically make these points for steam release.
If I’m being honest. It really came down to time. I finished the jam and did kinda wish I had an extra day or two to develop parts of the game. I actually didn’t finish the item shop until the final day which made adding more depth to gameplay rough. It got to the point where I wanted to make sure everything worked at the very minimum and then do more. I was thinking of adding rodents or some form of obstacle while serving customers as to be make some extra stakes for the customers leaving. Because if this, I realized there is also literally no stakes to lose. The mechanics feel like fake threats right now. It was a great experience and your feedback has been super valuable!