Really enjoyed this, played to the end. A lot of great attention paid to making each enemy type and area mechanically distinct. Very satisfying combat (*CLANG* *CLANG* *CLANG*) and I like how everything was paced out. HUGE fan of how far Screech, Royal Goblin Vanguard gets flung when you attack him. The difficulty scaling for each area I was a fan of, it was steep but that made it feel meaningful when you were able to explore further outward and conquer a new area.