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Some devices, such as mine,  cannot run your game without SharedArrayBuffer turned on.

This can be found in the game's edit page at the bottom.

Thank you for the feedback. Being unfamiliar with web game dev on itch.io I figured that setting was enabled by default when I enabled it in the settings.

(1 edit)

for the current version of Godot, Web builds will not work without SharedArrayBuffer enabled in the project page settings. although there is a glitch with itch.io. if you are using the Game Jams random submission feature, Godot web games wont work regardless of SharedArrayBuffer, although it can easily be fixed by opening the game page in its own tab. so if you have it enabled and someone still says it doesn't work, its likely they are viewing it through random game jam submissions.

Thank you for the heads up, I'll remember that for future submissions!