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(+1)

very interesting idea, reminds me a bit of shotgun king!

I wouldnt say Im terrible at chess but it was still pretty hard at first because I kept forgetting that pawns can go in both directions, so maybe you could make their indicator a bit bigger? then I struggled a lot with the spawn rates, for example when like 6 bishops spawn all protecting eachother so you have nowhere to go... but then at some points it almost felt too easy, because pieces only spawn on white and when there are only pawns that cant move there is no immediate danger... I even managed to create an exploit where you can force the AI to repeat the same move endlessly and not spawn any new pieces, so instead of resulting in a draw you can just cheese infinite points (see screenshot)


but overall it was very fun and I loved getting into small manageable puzzle situations! I also think I played this longer than any other game!

legit highscore: 330

(+1)

Wow, thanksfor the review. yeah a lot of those balance issues unfortunately I wasnt able to fix in time. but a few i was in the new version.

Its a real fine line between, challenging and unfair so it takes a lot of testing to know where it needs improvement.

Thanks so much for playing, im keen to keep going and improve the game, further :)

maybe come back in a few weeks and check it out again haha

(1 edit)

I challenge you to get a higher score on the improved version haha, it gets harder faster haha :)

(+1)

I played the new version a bit and youre right its way harder, dont think I have the patience to beat my score for now... spawning queens early is pretty hard but I guess they give more points so its kinda fair? it does feel a bit punishing when often times you have barely any possible moves, but I think its a good direction to have less pieces but more threatening ones

I also noticed that the black pieces are kind of hard to see on the black tiles when you peek, maybe they can have a white outline?

another thing I notices is that you sometimes get some extra moves and I wasnt sure why and how many, for example after using a potion?

also I think there is a bug where pawns can capture backwards?

highscore on improved version: 177

haha all good, yeah again great tips. Will be implementing a few of those changes soon :)

also extra move (green oitline) is when you have no safe moves but arent in check ;)