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Art style is well done, audio is also good, would have appreciated visual cues for which mouse button rotates which direction, I'd also probably hold off a few levels before introducing the eye, its randomness is frustrating when you're trying just trying to get a hold of the other dynamics, unless you only wanted this to appeal only to an audience that wants to play brutal puzzle games.  With that said, the game my group made has some similar problems though its a deckbuilder, good effort for 2 weeks