The aesthetic is really nice, with the pixel art and lighting effects. The day/night cycle was interesting, though I wish there was something specific to do during the day other than waiting it out. I thought the difficulty started in a good place, as it forced you to engage with the leveling system before you could venture too far from the spawn location, but I do wish that the stat upgrades were more noticeable- I upgraded speed what felt like 10-15 times and still could barely tell that I was moving faster. Also it was a bit frustrating catching villagers when they always run a perfect line away from you- if they chose a direction away from you but only switched directions on some set cadence it would feel a little more satisfying to chase them. The villager/inquisition behaviors were great though, I was surprised to find a full sightline system where you could hide and they'd lose track of you, it added depth to the gameplay. Very nice job!