If I may recommend something to the Devs: It would be nice if there were no enemies lurking directly behind passages, for example some of those Oni/Red Zombies in the Sewer-Level.
It's no fun to enter another room and directly get hit by a club (especially if said club reduces your HP to zero so you have to do it all over again).
Either make them wait before they attack a bit longer or place them so that there is enough room to dodge them.