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(+2)

If I may recommend something to the Devs: It would be nice if there were no enemies lurking directly behind passages, for example some of those Oni/Red Zombies in the Sewer-Level.

It's no fun to enter another room and directly get hit by a club (especially if said club reduces your HP to zero so you have to do it all over again).

Either make them wait before they attack a bit longer or place them so that there is enough room to dodge them.

(-1)

nah its ez to avoid them

especially if you get a lag spike or something it’s possible to get hit before the next room even fully loads in