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That was impressive for a 2 week jam project. The game's pace could be a offputtingly slow, but for a free MMO made in 2 weeks? Dang, son, it ain't nothin!

Combining the souls to unlock and upgrade skills was neat, and played into the combat choices well (what you eat is what you grow into, with some swing depending on your upgrade choices).

It brought me back to the feeling of late-stage MUDs and early MMOs.