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Hi! Thank you for the feedback! I would say the decision to have the battles take place in the environment instead of in a Battle scene (like in Pokemon or Octopath Traveller) was a mixture of originally wanting to design a first person game and my girlfriends love of Wizard 101. So i decided to have the battles work similarly to wizard 101 where running into monsters pushes you into a specific spot in the environment. The camera problem was a known issue but given the time limitations I decided to ease the burden on our 2d artist by locking the camera to one angle. Ideally this rotation could be changed like in dungeon crawlers such as Titans Quest. There would also be dissolve on the environment blocking the camera  but getting the game play completed was a priority and honestly took up until the last day or two. The boss music was written by the same person who wrote the music for our last game. He's a talented musician and I invite him to these competitions to push his boundaries. If you're interested his credits are in the description and our other game jam submission "Bleeding Hearts" is available to play which has 8 unique tracks written by him.