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(+1)

The battle design for this game is awesome! Unfortunately, I was not able to progress beyond the locked door. Every time I would approach what I assume is the key, I would get teleported back to the beginning of the hallway for seemingly no reason. I ended up just hanging out waiting for more battles to happen, which I did enjoy. I could feel myself getting faster at the battling, and I could totally see some really intense battles with dodging and longer combos.

I felt like I didnt really need to dodge in any of the fights I encountered, but that may be because I was stuck at the beginning.

Either way, great concept, and if I was missing something please let me know!

(+1)

Hey, thanks for checking the game out!

Yeah, there's a puzzle in that key room, but it's absolutely missing proper hints to clue the player in, which is something we gotta fix!

For now, there truly isn't a lot of punishment other than losing HP. We intend to change and refine both that and some more stuff in the post jam update for sure. I'm glad you got a little bit of what we were going for, though! And most of all, I'm glad you still managed to have some fun with it, despite the issues. 

Thank you very much for playing!