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(+1)

Thank you for this game! The combat system was really well done. Good animations, and it felt nice to 1-shot those purple dudes. 

A few suggestions: Maybe add in a stat description. I made assumptions on "Move" being similar to the speed potions (just permanent), but I wasn't positive. Also, a smaller area would make the speed potions less needy, and you could focus the items on other cool stuff (damage over time, area effects, etc. could be cool). 

Definitely a good base, I hope you keep going and expand on it! Make some other enemies with ranged attacks, or bossfights!

(+1)

Thank you for giving it a try!

Those are some great suggestions! You are correct on the move assumption, though I may have nuked the boost a bit too hard since it was permanent. I will try to work on finding a good balance with that. A smaller area would be a good idea as well, especially in those early stages where there are not too many enemies. Love the idea of including some area effects or some DoTs as extra skills in the game.

I'm currently working on an expansion for the game in order to finish up some of the things that I couldn't get to and to improve the game overall.  A shadow shader for the darkness theme, some different kinds of potions, different kinds of enemies and some more cool items and stats for the player to spend their points on. Including a stat description is a great idea too and I will add that to my to do list.  

I've been posting some updates for the work in progress on social media if you want to see what some of the changes will look like!

Thanks again for the kind feedback and taking a look at my game!