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(1 edit)

It depends on camera angle in perspective or even isometic camera could get around this.

I'm going to try a zoom optic for more distant things.

Could I even cheat and render to 64x64 but use super scaling tech to render it at higher resolution?

For this jam the final render has to be 64x64. You can scale it up but you have to maintain pixel size proportions.

What if I went for a insect eye rendering with multiple 64x64 images making up a view of the world?

Maybe in a 2-3 high and 3-5 screen wide view?