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Very nice game!

I really liked the use of the primary elements for both spell-casting and puzzle-solving, very creative. I especially like the cauldron bringing it all together. Not too short, not too long, the perfect length to showcase all the abilities and mechanics, a lot of potential for future levels!

Loved the artstyle, simple blob doing blob activities! The jump wind-up is a cute touch, though it made the movement a little less sharp, which is okay, blob is clumsy!

I wish there was a way to switch around movement and ability use between WASD and arrow keys, but that's asking too much of a game jam game, my game also has unconventional keybinds and no way to change them for now…

Also, I kept thinking that the thin wooden platforms are one-way and bumping on their ceiling, but that's more of a skill issue :) I know there's a simple way to solve this in Unity with one-way colliders, there's probably something similar in Godot, I don't think there's any downside in making those platforms one-way.

Great job!

(+1)

Thanks so much for the feedback! Yeah, I've gotten comments about the platforms not being one way. There is a way to do it, but I only discovered how to do so after the Jam submissions were over! I plan to implement it in the patch as soon as I can.


I'll look into making a way to swap between Arrows and WASD for controls and abilities in the future. Since this was my first time ever using Godot, I didn't have the knowledge to do something like that in the time allotted.