Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

In the last hour of development we completely changed the tilemaps and one of them had a slightly lower elevation, causing the bug, we caught one before publishing but overlooked all the other platforms, that will get fixed.

I was thinking about adding a duration bar that decreases as a part of visual UI to know when the shade form expires, but didn't get it done in time, it is a little unclear when you go back to the regular light form. (It's exactly 5 seconds fyi)

Wall-jumps are probably the least polished part of the moveset, there aren't wall cling or wall-jump animations either, there are a lot of values to fiddle with before it plays and looks exactly as we envision it.

Thank you for your kind words!