This is some quality feedback; thank you so much!
While I may not be able to sate your thirst for gameplay polish, I can at least answer some of the questions you might have:
- 2/5 of the team is brand new to game jams (I'm one of them), and the others cap at about 3 past jams. It's definitely been a big learning experience for us!
- You're the first one to notice the two left hands; it was originally unintentional. This is what I get for tracing reference material.
- We re-used the same progress bar for customer patience as well as recipe progress, hence the coloured indicators. It was designed with the patience meter in mind, and has no effect on the recipes.
- We spotted the quick-fill behaviour during development and decided to apply a penalty to tips for incomplete pours, but the feedback so far has shown that this was unclear to most people. It's on our list of future improvements.
- Speaking of the list: Mechanical complexity and multitasking were the first two entrants. You'll have to chalk this one up to relative inexperience.
- I'm afraid you're the first I've heard of the night phase breaking like that. I don't expect you'll re-play the game, but if you do encounter that error again, a screencap of the game and the browser console log would be invaluable in hunting it down
Thanks again for giving our game a shot!