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(1 edit) (+2)

Really excited to see a fully playable combat system that feels like a mashup of Pokemon and SMT. I liked the art and overall Mother vibe for the overworld map and enemy designs, and the overworld music track stuck in my head the next day.

Some improvements could be made to the flow of battle events, like flipping the direction of the little arrow indicators when an enemy is making an attack to clearly indicate which enemy is attacking which player character, use multiple arrows for multi-target attacks. But overall the gameplay feels very complete and the largest area for future development is story and characters, and I hope to see this entry continued in a future jam or as a standalone project.

(+1)

Thanks for checking it out! 

And you are right about that part of the battles not being as readable as it could be right now. I think proper attack animations will go a long way in communicating that information to the Player as well, but that had to be descoped from this version early on.