Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I mean "lost is fun" is done by apply small incremental negative change to player, but not completely revert the progress to check point. I think this can apply regardless of game's type.

The difficulty is OK, just don't pull back too much on fail.