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It's crazy to see my old game reimagined haha.  Stumbled across this while trying to find the old UMD projects page to send to my friend.   Need to dig into it a bit more when I get a chance but its been good so far.

I wrote the original in a weekend for the class project and always kept in the back of my mind I'd go back and expand on it.  Cool that you could give this the treatment it never received. :)

I'm glad you found this. It would have been great to swap notes.

For those that don't know, 'UMD' is University of Michigan-Dearborn. Did you find the projects page? I was looking for it a little while back and couldn't find it, so guess that it's been taken offline. Fortunately, I captured all the games when they were still available. Let me know if I can help you with those. The old UMD games were a lot of fun. Horribly buggy, but still a lot of fun. I admire what the students were able to achieve in just a week or two.

'Cargo Breach' is a complete redesign based on your idea for 'Dead in the Water'. A story was developed, the time period was changed to WWI and the layout of the ship was based on research into steamers used during this period. Room descriptions were rewritten and scenery was added. All the existing puzzles were changed and a number of new puzzles added. I tried to get everything to make sense within the context of the story. Despite all the changes, there are some elements that you may recognise: the captain and his coffee mug, the frozen ice on the steps, the magnet (that was really tricky to implement), the cargo container aft of cargo hold 2 (albeit with different contents) and the ultimate goal.

I hope you enjoy the rest of the game.