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A lot of the interaction feedback for this is quite good, with appropriate highlighting and SFX. The exception would be the building buttons in the resource gathering screen. Filled the quota almost 2 times, 40 zombies got nuked by tazers.


There’s no volume slider to adjust sounds or musics, which meant that the music drowned out quite a few of the sounds. It’s also unclear how much you should save up before you BATTLE at first, but thankfully the initial penalties for doing so aren’t s dire.. but waiting for the EXIT button no a timer is annoying. The window scaling issue also appears to be affecting cursor position - I noticed that the cursor was becoming increasingly desynced with the mouse (lagging behind) the higher x and y become. The click point is still where the in game cursor is, but it makes selecting buildings and units to place difficult.

Thanks for playing! Even though I tried, there wasn't much I could do about the fullscreen resize problems. The game should work fine though as long as you fullscreen first and/or don't resize the window after launching, thats why there is a big warning