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(1 edit) (+1)

I really like the foundation you have here, even if the gameplay doesn't quite work for me. I ended up quitting at Tutorial-6, but I see a lot of potential in the system you have built. I think the interface, graphics, and sound design are all solid.

How to expand the game:
- In my mind this is currently a memory game (just memorizing the sequence laid out before you) rather than a puzzle game, and I would much prefer a puzzle game. Watching a sequence and then having to remember it to rebuild it feels extremely tedious to me. I would prefer the challenge to be in achieving a certain end state using the modules available.
- If your intention is for the game to be a memory game, I think you're well on your way, and my only suggestion would be to keep all modules available after they've been unlocked (whether or not they're needed for the current sequence) as it would increase the difficulty a bit.
- I also second Wandering Peak's idea of including syncing machines!


Possible error:
- "RMG_A is a command console for head part"  should that be RMB_A?

(+1)

Wow, Thank you very much for your valuable insights.

Yes, I have been thinking on how to expand the game.
Based on your inputs I think I'll try to balance it,  between Puzzle and Memory game. 

Thank you for your time writing this to me.