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Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.

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I've never made a game, but it seems inexcusable that such a potentially lengthy game would depend so very much on an RNG to be winnable. At worst, the randomness  should be limited the way a deck of cards limits a game of Solitaire. Why play any game if it's rigged? By RNG, algorithm, or anything else? If you're going to mix dice with strategy, you might plan the game so it works out in someone's favour, like Monopoly, so at least there is in fact a winner. To me, it's like you made a game somewhat like SimCity Classic but used an RNG to twist it so strategy won't help! Is this a strategy game? Then don't use an RNG unless we're given some power to work against it, like with using dice to get starting stats for characters in a tabletop RPG. At least it's possible to grind until the stats improve and enjoy the adventure! Your RNG creates unwinnable games, and it's not like you've offered us anything more that the ability to choose what and where to place what we get randomly. If you're not going to keep your game winnable, don't be surprised if players call it a game for losers!