Lovely peaceful game.
In the tutorial stage, it would help if it re-explains if you interact with the thing again. Like after i get the bottle, before I fill it, if i interact with the table again it could remind me to go to the cauldron. I accidentally skipped the last line of dialogue.
The horizontal lines on the font make it less legible than if it was a flat color, it dazzles my eyes a bit.
When customers do not get what they want they just slide backwards out of the shop lol, rather than walking.
I think the game would benefit from some obstacles, or some mechanic to manage while carrying the items from station to station, as it gets a bit repetitive eventually.
Otherwise wonderful jam submission, I played it through to the end. I was afraid of what the shadow man would do to me if i didnt...