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I started working on the bosses
thing is they really bring the game together
back in the day of arcades bosses used to take quarters off kids (as a form of early digital bullying)
some see them as exams for checking you are familiar with game mechanics (nintendo seems to insist on this)
and some see it as some sort of extra challenge just for difficultys sake (fromsoftware's schtick)
but in reality they are just for showing off
a sort of extra entertainment factor
and the story of the game can be planned around them
and of course they look good on screenshots and trailers 🤔

anyway here we got the stargazer
inspired by a fish that bears the same name
which got it's name for looking up
not so much gazing at stars but at potential prey
of course with no prey around they might gaze at the stars

now the idea here is that the ocean might be gone
but the show must go on
and many animals just adapt and get on with their business


often learning new tricks in the process


I often envy people who can afford concept artists or to make
elaborate plans about the games themselves
my little ms paint scribbles pale in comparison 😔