Beautifully made, incredibly polished. You all did a phenomenal job!
As far as constructive criticism goes, there is precious little I can give:
- The character felt a bit slow-moving. It would have been nice to have a little more snappiness to the mobility at the start. But that’s mostly my own personal tastes.
- The mechanics of rocket-jumping off the bombs dropped from the ceiling felt a tad frustrating. Rocket jumping is still unwieldy in your own hands, but you can pick it up with practice, and it’s super fun rocketing around once you do. The one from the ceiling, though, felt incredibly precise as far as timing goes for bouncing off of it, and it took me several frustrating minutes to finally get a good jump.
- Very minor bug I noticed: The height you gain from repeated jumps off the bouncy slime does not reset when landing on a one-way platform.
Overall, incredible job. This was honestly super inspiring to play!