Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Melos Victory (Clear time more around 4 hours i think, left it running sometimes)


(spoilers)

my route:  Bad End -> Windless (Devil/Poison Clear) -> Fireless -> Loveless -> True end (Used Angel/hints for some statues). Pig Party, Bone Zone and the Wind Move complexities were highlights. Also liked the art a lot in the heaven area.

Outside of those I really liked how layered/dense this game felt - revisiting each cavern over the multiple runs, finding new nooks that weren't there before. There feels like something resonant between this and the game's narrative elements about the world being composed of someone's fragments: the various parts of the world take on symbolic meaning: the void at the bottom, escaping through heaven on the top, the true lords being locked away in the far, difficult fragments. It was interesting how the level design feels like it progresses through three modes - the false lords/Heart arc feel like a less extreme adventure platformer...but there's a sense of something being held back... which is then unleashed in the three True Lord routes. Then to wrap it up, the game has all sorts of interesting light-hearted tricks and moments you're required to play through through the True Ending run. Something about that felt really in communication with how the narrative elements played out. Very neat!