Hey, thanks for the comment!
Since it’s part of a megadungeon jam, I didn’t have specific hooks in mind, but if you‘d want to run it as a standalone dungeon, here’s some suggestions:
- The party might be sent as backup to help the hobgoblins in 4.
- They follow a rumor of a magical means to find all manners of secret doors (partially true, it’s not magical but the Ear Collector)
- Someone might send them to retrieve the shield the ogre carries because it’s a family heirloom.
- A cleric of the dragon god might be sent to restore former places of worship to re-strengthen its presence in the world.
- A dwarf knows that his ancestor and the portable forge in 12 was last seen in the dungeon and wants it recovered for his own use.
- Someone might send them to recover the magical spear in 1.
- A rumor has it that a much larger dungeon full of treasure lies beneath (Possibly true? The stairway in 14 leads deeper below, can be used to connect to another dungeon or simply be a dead end)