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Hehe.  I love the stories and insights that come from gaming groups.  My memory is spotty at best after more than a few years but I have lots of anecdotes bouncing around in my head.


I get what you're saying with the mechanics.  I largely agree, too.  The combat system you're cooking up might be pretty good.  To revisit what you said earlier, Tactics is one of those desert island games for me too.  I have been hoping Sony releases it on Steam with mod support.  More of that game would be wonderful.  I liked TA but it felt like they thought it was too simple and threw in that judge system.  No, just give me more fighting and story!  My teleporting double-fister need more adventuring!


If the combat system does get to be addictive like that, you better believe I'll want more x3


TLS had a finite amount of XP to gain, too.  As much as I bluster, I really can't be bothered to track everything down.  I'm not a completionist or a loot goblin.  I get a fair bit frustrated at loot-goblining.  Can't get into Diablo or Borderlands for that reason.  Gun is gun.  Gun doesn't need to have its name in purple.  It's also sort of why I don't care so much for Pathfinder, although I somehow know how to make a character by heart and I love the lower level play.  Once you get high end magic items and high levels, it stops making sense to me.  Maybe I'm just anti-fun.


The games you mentioned sound neat.  I'll have to look into them!  And I didn't realize you made so many games already.  It's nice to know one of my ideas seems to hold merit even if somebody else thought about it first x3


Ooh, evil Arielle.  Yeah, I can sense that being a direction.  She certainly has some bite to her.  I like her~


And yeah, I guess we have been talking a lot.  It's been a lot of fun!  You seem like a really cool person.  If you ever get on SL, I'll introduce you to the family!


My role play partner in the game I'm running, she encountered a slave girl working as a server at a travelers inn.  Being a slave, she was also used for relief for the patrons.  Well, she witnessed her being... "used" in such a way and had some distinctly mixed feelings.  So, she bought the girl.  I hadn't planned on fleshing her out any so I ran the slave girl through my Chaos Engine to randomly generate her stats and traits.  The darn thing spat out a gorgeous bunny girl with almost no flaws.


Well, shucks.  Alright.  Turns out, she paid WAY less than anybody would dare asking for a slave of that quality.  She had intended on setting the girl free but...  They've ended up having sex almost every night since then.  I think she still intends on setting her free but I also wouldn't be surprised if she just kept her forever.


The plot, so far, is that she's is traveling across a semi-lawless Medieval Fantasy region.  This is just to get her setup in the area and to introduce plots to her.  The starting sub-plot is a beastman taurian gambler got in over his head with a local gang run by a troll woman.  To save himself, he agreed to join this caravan and help the troll ambush it.  In the caravan is a flesh sculptor transporting a lot of personal wealth in a HUGE wagon.  The troll would attack and, while the caravan security were distracted, the beastman and his group were supposed to break into the flesh sculptor's wagon and steal her money then hand it off to their Centaur co-conspirator and make off with it.


Not one thing has gone right for them and my partner has stumbled right into the middle of it.  She's had the plot slowly revealed to her in bits and pieces and ended up agreeing to help them.  She is going to help them by luring the troll woman out to kill her.  But...  The same problems that they had trying to ambush the caravan in the first place still persist.  So, now she has to try and get the caravan scout to stop being so good at avoiding their ambushes somehow to ensure they can lure the troll out and arrange the ambush so she doesn't get away and keep the Caravan Master from figuring out what she's doing.


Bunch of other plots on top of that.  One of the tag-alongs joined up with her by blatantly offering to include her in a conspiracy.  But, she didn't want to tell her what the conspiracy was.  In a bit of a twist, this person has been a mooch but also an absolute wingwoman at the same time, saving her from a couple bad situations.  She has eyes on stealing a diminutive slave girl from yet another customer attached to the caravan who has nothing to do with the plot to ambush it.  The flesh sculptor has her eyes on yet ANOTHER member of the caravan because she wants to win them over as a love interest.  Yet another faction arranged the caravan to see the flesh sculptor safely to the city and have an airship shadowing them just in case something goes wrong.  On top of it all, the Caravan Master is a dominant, heroic teifling looking guy who can summon tentacles.  So...  May partner is infatuated with him x3


Already, the centaur managed to get himself strung up by the neck for trying to kill the scout.  The executive officer of the caravan was compromised by the quartermaster who was bought off by the beastman.  When the XO got cold feet and tried to back out, the Q threw her into a tentacle colony to try and get rid of her.  The scout is a skittish, nearly feral fox girl who barely understands Common and has an overriding fear of men.  The XO was rescued by my partner and is being treated for addiction caused by the Quartermaster's meddling and the Quartermaster, after getting away, has met up with the Troll and is now giving them direct aid for a cut of the outcome.


It's been a lot of fun.

I've heard news that FFT is actually getting a remaster or remake. Granted, more rumors than proper news. It hasn't been officially announced or anything. Yet.
Fully agree on Tactics Advance. I liked the story, but that judge system was awful. Plus it was in that weird FF12 Ivalice, not the original FFT Ivalice. Somehow it got a sequel and a spinoff, though.

TLS is a huge inspiration for me. Sierra Lee is unironically one of the reasons I started on this game development journey. If you do end up playing Maids & Masters, you'll probably be able to pick out a number of pretty direct references (and maybe a few not-so-direct ones).
Though in the case of Dawnfall, I'm taking more from Fire Emblem, which does occasionally have something like an arena where you can kinda grind a little, but for the most part if you want to level up and over-prepare, you need to do side missions. You can't just wander the map like you can in FFT.

I don't mind grind when it's done right. The trouble is that it's hard to do right. Like, I play a fair bit of Warframe, and that's a pretty grindy game, but the more you play it, the faster missions go. I've also played and enjoyed a handful of loot-heavy games, including Borderlands. A lot of them, though (including Borderlands 3, as far as I'm concerned) kinda stop being about interesting loot. Instead there's just a large volume of it with little to none of it being interesting and nearly all of it being roughly equally useful. That leads to "RPG mechanics" in games that don't need them and giant piles of look that are nothing but tiny incremental gains, so none of it is ever interesting, even if they try to cover it in a "loot rarity" coat of paint. I swear RPGs get a bad reputation because of that kind of behavior leading to a ton of people not liking them, when what they really don't like is bad game design. And now here I am with my love of RPGs and next to no one is making the kind of games I want to play. 

At least now I have the skills necessary to do it myself. Even if the production value isn't where I'd like.

Most of my games are just demos (at least for now), but Maids & Masters has around 30 hours of gameplay and is roughly halfway through the second act. The little prequel thing, Arrival, also lets you carry your save forward so you can keep the stuff you find (and if you get a 100% clear, you get a bonus).

I can't say I'm familiar with SL. Second Life?

Sounds like pretty typical TTRPG chaos (though admittedly with more bunny girl seggs and tentacles). Of all the nerdy hobbies I have, TTRPGs are probably my favorite. I just don't have the spare brain space to run them anymore with all my creative energy going into making my games now. Still a deeply rewarding and uniquely fun hobby when I get to play in games, though.