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Oh, is your keyboard the AZERTY type? I've been somewhat worrying about that over the last few days. One possibility that I've thought of is letting people select the elements utilizing the arrow keys as well, which was a suggestion from another player. Do you figure that could help?

And yeah, right now, selecting enemies is a hassle. It was originally gonna be a single click, but we had mouse detection issues. This will undoubtedly be changed in the update, though!

And to make it clear what's happening with the rooms: when you exit the tutorial room or the bright path room, they take you to the same spot in that corridor room with the locked door. It absolutely does look confusing! And in the bright path room, there's a side of it that's completely in the dark. If you follow the wrong path there, it takes you to the beginning of the bright path, since it's meant to be a bit of a puzzle. All of this, too, will go through changes to clear up what's happening, and the connection between rooms in an overall will be improved!

Thank you for playing and for leaving this feedback. We'll be working to improve all of this!

(+1)

Yes, it's an AZERTY keyboard.

I don't know about the arrow keys, maybe if you never use the mouse in game and you still need to change the UI to make clear what element is on each key.

Maybe using the numbers instead, I think it's universal. 

You can also switch the Z key to E or F. I don't remember a game using Z as the interact button.

The numbers are a really good idea! 

(And the Z button was because I got used to the Undertale/Deltarune control scheme 😅)

Thank you for the feedback though, we'll look into all of it!