I'm picky about platformers, but I really like what I'm seeing from this one so far.
I love the concept of a man suffering from Alzheimer's and its progression through a platformer. The choice of setting was also a great pick, early America iron-working, right? It's a great fit for both the lack of diagnosis and the platforming aspect, so I really enjoyed that. The scribbly visuals and degradation of facial quality feels sort of Picasso-without-color in nature and keep it nice to look at. I didn't have too much trouble figuring out the controls like hopping between ziplines, etc. without much more than an explanation of the basic controls.
There were a few spots with impact issues that made it hard to play, namely in Level 2. I actually couldn't finish the game because I fell on one of the zipline areas ~ halfway through 2 and nothing killed me upon falling, so poor Victor is now stuck falling through the infinite void. The one that was the most bothersome was the diagonal moving platform that's followed by a back-and-forth wall jump with wall spikes, if I could describe it alright. That moving platform caused Victor to stutter and hop and shoved me off as I neared the bottom. I really struggled to work around it. I'd have liked to see less with a bit more polish. More NPCs closer together might have helped.
Genuinely had a very fun time! If you haven't checked it out and are planning to continue any work on this, I recommend looking into the game N+. In terms of the controls, physics, and obstacles (minus flavor) it's got a lot of similar bones, I think. Reminded me of it instantly.