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I like it. FYI iIf you're using godot you can set the window size to be 64 x 64 in the project settings. Tick on the advanced settings and set the window override to something like 640 x 640 and you'll get a truer 64 pixel experience - assuming your sprites aren't scaled up and are 1:1 with their pixels. Nice simple classic game well done.

Thanks for your advice !