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Apologies for the incredibly long delay in getting back to you, but thank you so much for your detailed feedback and the kind words!!

And yes I agree with you, right now the beat input I think has promise but still doesn’t feel completely satisfying or have enough visual/audio/mechanical feedback to be acceptable. The frame-rate affecting the behavior is one almost definite issue to look into and I’m working through several game design ideas to help augment the existing system and really help nail that feeling of chaining parkour moves to the beat.

Regarding level design, yes the path in this demo is just a straight forward path and a lot of the tech I’ve been building these past few months has been to overhaul all that entirely, this video should help illustrate that:

Thanks again for the feedback and I’d love to hear your thoughts on the next version! Should be out by around end of August if everything goes according to plan!